Where the Tides Tell No Lies
Beyond the shorelines, where the salt wind sings and the sea stretches into forever, lies the Ocean Kingdom. But unlike its landbound neighbors, the Ocean Kingdom is not a place of stone walls or royal thrones. It is a realm of sails, salt, and stories, built by gnomes who measure their wealth not in gold, but in tides conquered and journeys told.
Anchored by the bustling harbor city of Saltworn Shores, the kingdom is a labyrinth of wharves, shipyards, floating markets, and precarious docks. Here, master shipwrights craft vessels that defy both logic and nature—some sail beneath the waves, others drift above them on enchanted air. The Council of Cogs and Captains, a chaotic assembly of traders, inventors, and pirate-lords, governs with all the precision of a bar brawl—loud, messy, but somehow effective.
Gnomes are not fond of hierarchy, but they thrive in organized chaos. Their forges hiss with steam and salt, their workshops overflow with wild contraptions, and their taverns never sleep. The Ocean Kingdom survives by adapting, tinkering, and always, always moving forward.
Whispers persist of the Floating City of Zephyrwake, a mythical gnome-built fortress that sails between oceans, lost to time and found in only the wildest of tales. Meanwhile, the infamous pirate Captain Starwhisker is said to roam the deeps, not for plunder, but in search of a song only he can hear.
But the sea is not tamed. Beneath its glittering surface lurk leviathans, sea serpents, and merfolk covens whose songs can drown a fleet. To live in the Ocean Kingdom is to embrace the unpredictable, to dance with the waves, and to laugh in the face of storms.
In the Ocean Kingdom, the horizon is not a border—it’s a challenge.
