Tambra is a land of ancient forces, forgotten histories, and emerging legends.
At its heart stands the Great Tree, a colossal, life-giving monolith whose roots stretch into the bones of the world and whose branches scrape the edges of the sky. Surrounding it, vast Great Plains sprawl in every direction, bordered by the four great kingdoms: the Forest, Mountains, Oceans, and Desert.
Each kingdom is a realm unto itself, shaped by the lands, the people, and the unseen pull of the Primal Forces—the timeless energies of Light and Darkness, Earth and Air, Fire and Water, Life and Death, Truth and Trickery, and the ever-shifting balance of Nature. These forces do not bargain, they do not speak; they exist, and they pull at the hearts of mortals, giving rise to heroes, tyrants, and mysteries yet untold.
In the canopy cities of the elves, wisdom and isolation weave together among living branches.
Beneath the stone halls of the dwarves, old grudges and older traditions echo from hammer to anvil.
Across the rolling waves of the gnomes, invention and mischief fuel ships that chase the horizon.
Beneath the searing sun of the draconians, rituals of flame and survival keep ancient bloodlines alive.
And in the untamed plains of the humans, ambition stirs like a storm, their young civilization reaching toward a future still unwritten.
But Tambra is more than kingdoms and borders. It is a world of adventure where the wild still roams free, where beasts of legend stalk the night, and where old powers sleep beneath the earth and sea, waiting for those bold—or foolish—enough to wake them.
This is Tambra.
A world where balance is fragile, stories are sacred, and every shadow might hold the spark of a new tale.
