The Crossroads of Tambra
At the heart of Tambra, where the wild winds run free and the land stretches into golden horizons, lie the Great Plains. It is a place of open sky and restless earth, where every path seems to lead to possibility—or peril. Here, among rolling grasses and wandering rivers, the youngest race of Tambra, humanity, has begun to plant its uncertain roots.
The Great Plains belong to no crown, no kingdom. They are a neutral ground, though the other realms watch them with wary eyes. It is here that the Great Tree of Life towers—a living monument of unimaginable scale and power, its roots sinking deep into the world’s bones, its branches touching the breath of the heavens. All peoples of Tambra revere the Great Tree, but none can claim it.
For the humans, the Plains are more than just home; they are opportunity. From scattered nomad tribes to the burgeoning settlement of Riverrun Hold, humanity is forging its place—not with the mastery of elves or dwarves, nor the cunning of gnomes or the endurance of draconians—but with sheer will and adaptability.
Trade caravans snake across the open fields, bringing with them stories, goods, and sometimes, trouble. Bandits lurk in hidden hollows, gnoll warbands raid from the edges, and swift, deadly gryphons patrol the skies. Yet, for every threat, the Plains offer freedom: a place where old grudges lose their grip, and new legends can be born.
But beneath the soil and wind-whipped grasses, older forces stir. The Great Plains are not empty; they are alive with ancient spirits, hidden ruins, and primal currents that flow unseen. Some say that the Plains themselves are watching, waiting to see whether this bold, reckless species will bring balance—or break it.
The Great Plains are the pulse of Tambra. Here, the past meets the future, and the story is still being written.
